The Problem

The modern landscape for listening to music is rich with peaks and valleys. This guide is intended to help you navigate it. Starting from an artist’s master recording, how much of that sound actually makes it to you—and how much do you lose along the way? We intend to answer that question. But first we need a way to quantify it. Let’s introduce PEAQ.

What is PEAQ?

PEAQ (Perceptual Evaluation of Audio Quality) is a standardized objective metric defined in ITU-R BS.1387. It compares a test signal with a reference signal and predicts what listeners would report on a difference grade scale. The headline output most engineers reach for is the Objective Difference Grade (ODG).

ODG (approx.) Everyday meaning
0.0 Imperceptible difference from the reference
−1.0 Perceptible, usually not annoying
−2.0 Slightly annoying impairment
−3.0 Annoying
−4.0 Very annoying

The reason that I chose PEAQ over something like data loss is that compression algorithms are pretty fantastic about reducing the size of the data without a loss in quality. Some of that has to do with the limitations of the human ear and frequencies we can’t even hear, but some of it is psychoacoustics and how the brain processes sound. We know enough about what we won’t perceive anyway, so we drop that bit.


Physical media

With our new unit of measure, let’s look at physical media.

Medium Typical ODG vs high-res digital ref What swings the number hardest
Master tape (studio reproduction) −0.1 to −0.6 Tape speed, head wear, print-through, noise reduction
CD (Red Book playback) 0.0 to −0.2 Mastering chain, jitter mythology vs real boundary problems, rip accuracy
Vinyl −0.4 to −2.0 Pressing, tracing, inner groove, surface
Cassette −1.0 to −3.0 Tape type (Fe/Metal), Dolby calibration, azimuth, wow/flutter
8-track −2.5 to −3.8 Head alignment, pad pressure, splice noise, scrape flutter

Insight: CDs are underrated

CDs are king of accurate reproduction in physical media because they add zero noise. They also have better dynamics and no channel bleed. If you want high accuracy media, you want a CD. That isn’t to diminish the cycles of popularity with older media, but you have to acknowledge the baseline noise added by your media of choice.


Digital files: lossless and common lossy encoders

What about digital files?

Format Class Typical stereo music preset ODG vs same lossless ref Notes
WAV / AIFF / FLAC / ALAC / WavPack (lossless) Lossless any 44.1 or 48 kHz master ≈ 0.0 Identity path when reference = that master’s PCM before encode (BS.1387); WavPack hybrid adds a separate correction sidecar—still lossless when used as intended
AAC Lossy ~256 kb/s class (e.g. TV / store “high”) −0.2 to −0.8 PEAQ is widely used for AAC family planning; see Ulovec & Smutny 2018 for broadcast AAC/MP2 vs bitrate
AAC Lossy ~128 kb/s class −1.0 to −2.0 Same caveat: codec profile (LC vs HE) dominates as much as nominal bitrate
MP3 Lossy ~320 kb/s (CBR or V0) −0.2 to −0.8 Same paper applies PEAQ to MPEG coders in a defined test harness—not every LAME build
MP3 Lossy ~128 kb/s −1.0 to −2.5 Pre-echo and HF roughness usually show first
Vorbis Lossy -q / bitrate ladder on 44.1 kHz −0.4 to −2.0 Container name matters less than encoder preset
Opus Lossy 48 kHz path (typical) −0.5 to −2.5 Speech-optimized modes vs music change the error spectrum; Duong & Springer 2025 surveys codecs with PEAQ-style scores

Insight: Lossless is an amazing digital copy

If you are buying digital media, make sure it’s lossless—why pay for a degraded format? If you are backing up your music collection, back up to lossless.


Streaming and radio

Now let’s look at on-demand streaming and over-the-air radio—terrestrial and satellite—before the signal reaches your DAC or headphone output.

Service Tier (illustrative) Codec / format Typical bitrate or resolution Typical ODG vs lossless ref Notes
Tidal HiFi (lossless) FLAC CD-quality and hi-res where offered ~0.0 Hi-Res catalog subset; hardware limits apply
Apple Music Lossless ALAC 16/44.124/192 (title-dependent) ~0.0 ODG ≈ 0 only when the path stays lossless to the DAC—not over typical Bluetooth
Amazon Music HD FLAC (lossless) CD-quality (~16/44.1) ~0.0 Requires subscription plan and device support
Amazon Music Ultra HD FLAC (lossless) up to 24/192 (title-dependent) ~0.0 Not all titles; playback may downsample silently
Spotify Lossless (Premium; region / app-dependent) FLAC up to ~24-bit / 44.1 kHz (Spotify — Audio quality) ~0.0 Distinct from the Vorbis path below
Apple Music High Quality (lossy default in many clients) AAC ~256 kb/s −0.2 to −0.8 Lossless / Hi-Res Lossless tiers exist when enabled
Spotify Low through Very High (lossy ladder) OGG Vorbis ~24 kb/s (Low / data saver) → ~320 kb/s (Very High) −0.3 to −3.5 (setting-dependent) High ~160, Normal ~96; Free vs Premium caps differ by platform—see Audio quality
Amazon Music Standard / Best Available (lossy path) Often AAC-class in mobile clients ~256 kb/s (order-of-magnitude) −0.3 to −2.0 Wording in-app (SD / HD / Ultra HD) differs by market
Tidal Normal (lossy) AAC (typical mobile / web ladder) ~96–320 kb/s class −0.4 to −2.0 Exact labels (Max / HiFi) shift with rebranding
FM radio (terrestrial analog) Stereo, listenable RF Analog FM + MPX decode in tuner ~50 Hz–15 kHz class (service & tuner dependent) −0.4 to −2.0 Multipath, pilot noise, preemphasis; HD Radio digital sidebands (where supported) replace part of the analog budget—still lossy vs studio master
AM radio (terrestrial analog) Typical regional broadcast Amplitude modulation ~4.5–7.5 kHz audio bandwidth class −1.2 to −3.5 Narrow bandwidth, electrical noise, nighttime skywave; music never the format’s strength
SiriusXM Music channels (illustrative) Satellite / IP delivery, AAC-class codec (proprietary chain) Order-of ~32~256 kb/s class by era and channel −0.6 to −2.5 Talk / traffic channels often run lower music rates; 360L / app vs legacy radio HW can change the decode path

Insight: Normalization is the sneaky second algorithm

This isn’t all that your streaming service is doing. They typically have options to “normalize” sound. Read up on what your service is doing or try the settings yourself to see what sounds best.


Computers and phones: built-in DACs

DAC stands for digital-to-analog converter.

After the stream is decoded, something still has to turn PCM into voltage. On laptops and phones that is usually a combo codec (DAC + headphone amp) and, on computers, often a shared mixer, volume DSP, and driver resampler before the chip ever sees audio.

Platform What this row assumes Typical ODG vs lab USB DAC Why it lands there
macOS Recent Apple laptop 3.5 mm combo jack, or Mac desktop line-out class 0.0 to −0.5 Predictable CoreAudio routing; often clean enough that the codec chain upstream matters more
iOS iPad (or rare legacy hardware) with onboard 3.5 mm—not Apple adapters; iPhone → Connectors 0.0 to −0.4 Apple’s jack implementations usually measure well; most current iPhones skip this row
Windows Mass-market Windows 11 laptop 3.5 mm output −0.2 to −1.0 Vendor DSP, “smart audio,” and Realtek stacks; ground and GPU leakage vary wildly by SKU
Android Mid-range handset with built-in 3.5 mm (exclude USB-C audio gadgets; those live under Connectors) −0.3 to −1.2 Highest variance: tuned flagships beat this band; cheap carrier phones often worse

Insight: Know your DAC

If you already own devices, look up how your DAC measures. If you care about music playback and you’re shopping for something new, you can read reviews on which devices to avoid based on poor audio performance.


Connectors

But wait there is more. We still have potentially more hurdles before we have sound!

Path Dominant impairment Typical ODG band Honest caveat
USB Audio Class to decent DAC Often limited by Windows mixer / Android resampling unless exclusive 0.0 to −0.4 Policy beats cable mythology
Wi-Fi streaming to a renderer (AirPlay, Chromecast / Cast, DLNA, Roon Ready endpoint, vendor hi-fi bridges) SDK resampling, buffer underruns, receiver DSP, proprietary wrappers that re-encode 0.0 to −0.8 vs local lossless when the path is documented bit-transparent On Wi-Fi automatic lossless—check Connect/AirPlay mode and what the box actually decodes
3.5 mm analog (phone or DAP headphone jack) DAC + amp noise floor, IMD at high load 0.0 to −0.6 Phone jacks vary wildly; volume matters
USB-C digital headset / USB-C → 3.5 dongle Budget DAC filter images, USB packet jitter debates, power noise 0.0 to −0.8 Many dongles are fine; some are squeaky on efficient IEMs
Bluetooth Classic audio Mandatory codec (SBC baseline; AAC/aptX/LC3/LDAC variants) −0.5 to −2.5 vs wired phone reference Second codec after streaming—watch the cascade

Insight: The connector is rarely the villain—but Bluetooth often is

The convenience of Bluetooth comes at a serious audio cost. If your have ability to send sound over usb / usbc vs bluetooth you can prevent how much noise is introduced.


True wireless earbuds

Let’s look at the oh so popular ear buds.

Earbuds (class / generation) Typical Bluetooth path Typical ODG vs quiet-room wired reference Notes
Sony WF-1000XM5 SBC / AAC / LDAC (Classic); LC3 (LE Audio) per Sony help −0.35 to −1.0 No aptX family on Sony’s published codec list for this model; LDAC needs Prioritize Sound Quality
Samsung Galaxy Buds3 Pro (or Buds2 Pro) Samsung Seamless Codec (SSC) on Galaxy phones; AAC / SBC elsewhere −0.4 to −1.1 Samsung stack unlocks the widest codec here; other phones fall back to AAC
Apple AirPods Pro (2nd gen) AAC from iPhone −0.4 to −1.0 Strong ANC + H2 DSP; seal and Personalized Spatial blur coupler predictions
Google Pixel Buds Pro AAC / SBC (Google/review sources do not list aptX on original Pro); newer revisions may differ −0.5 to −1.1 Codec ceiling is modest versus LDAC earbuds on some Android phones
Nothing Ear (2)extra budget flagship AAC / SBC typical −0.6 to −1.3 Useful contrast: price tiers chase codec diversity before driver quality
Apple AirPods (open, non-Pro) AAC −0.6 to −1.4 Open fit = no isolation; hi-fi loses to coffee shop noise before ODG matters

Insight: Earbuds are a Bluetooth chapter wearing a jewelry case

Sony WF-1000XM5 are the rock stars of wireless earbuds.


After the amp: rooms, speakers, and vehicles

PEAQ / BS.1387 compares a test signal to a reference under conditions the model was built for—typically codec or electrical paths before the listening room takes over. Put another way, it’s not intended to measure how your environment affects what you are hearing. You just need to know that it does.


Conclusions

What do we do with all this? It’s clear that there are many options for a good listening experience. If you’re not happy with your current setup, hopefully you got some ideas on how to improve it.


References

Definitions (best primary sources)

  • ITU-R BS.1387Method for objective measurements of perceived audio quality (ITU). Defines PEAQ, MOVs, and Objective Difference Grade (ODG) mapped from perceptual features of reference vs test signals.
  • ITU-R BS.1116Methods for subjective assessment of small impairments (ITU). Subjective Difference Grade (SDG) scale PEAQ’s mapping is trained to predict (see Delgado & Herre 2022).

Secondary / explainer

PEAQ applied to coders and bitrates (peer-reviewed / preprint)

  • K. Ulovec & M. Smutny, “Perceived Audio Quality Analysis in Digital Audio Broadcasting Plus System Based on PEAQ,” Radioengineering 27(1), 2018 (PDF). PEAQ on AAC (multiple profiles) and MP2 vs bitrate, mono/stereo, speech/music—useful precedent for how ODG behaves in a fixed lab setup (DAB+ oriented).
  • P. M. Delgado & J. Herre, “Can we still use PEAQ? A Performance Analysis of the ITU Standard for the Objective Assessment of Perceived Audio Quality,” arXiv:2212.01467, 2022 (arXiv). When ODG is reliable, when it lags modern codecs, and how the ANN mapping relates to listening-test data.
  • T. T. Duong & J. P. Springer, “Evaluation of Audio Compression Codecs,” arXiv:2511.11527, 2025 (arXiv). Survey using PEAQ and variants across traditional and ML codecs.

Streaming product facts (not PEAQ)

Hero image

  • Author photograph (foreground CD stack, spine row, cassettes on a white shelf), local WebP /images/modern-music-listeners-guide-hero.webp (1024×771) for the post hero and Open Graph.

Illustrative bands in the physical media, streaming/radio, DAC, connector, and earbud tables are not taken from a single published PEAQ matrix—run your captures (same reference, time alignment, validated PEAQ build) if you want citeable row values.